BoardsForum › Best Change Evah

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Foxfyr 12982 posts
03-10-2008 3:28pm
Check this shit out!


Druids
- Swipe: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

Hunters
- Multi-Shot: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

Paladins
- Avenger’s Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.

Warlock
- Felguard Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. ie. Polymorph, Sap, etc.

Warrior
- Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
Rapskallion 2332 posts
03-10-2008 3:29pm
What??? They didn't feel that Blade Flurry needed this same change? It's a great change... but why leave rogues out of the love fest?
Slowman 1360 posts
03-10-2008 3:29pm
music to my mage's ears....
C-RoB 1956 posts
03-10-2008 3:54pm
nice *does a dance*

wonder if they are going to have the same thing for thunder clap *hope so*
Beam 1876 posts
03-10-2008 4:15pm
Thunder clap will not get this. It's an AoE, which isn't covered or planned with this change.

That said, I'm finding myself sharing the general opinion of the feral druid community that doesn't like this change. I spent a lot of time learning how to tank multiple mobs right next to CC. Spent time learning how to move mobs away from CC if needed. It takes skill and I've been kinda proud when I manage to do it right.

I don't know about the rest of you and your classes, but this really does seem like a dumbing down of the game. I don't normally whine when Bliz does this (the removal of the attunement for Kara, the heroic keys, etc), but this one bothers me.

Ultimately, was this change really needed?
gleja 7318 posts
03-10-2008 4:21pm
I think I'm with Beam on this one. Part of leveling up is learning when, and when not to use your awesome skills.

I'm leveling up a warrior currently & tanked my first instance yesterday. It was a great lesson about how *not* to use skills like cleave and thunderclap.

To simply say "All these classes can use their awesomest skills all the time" isn't a good choice, in my opinion.
brendar 5729 posts
03-10-2008 5:24pm

Paladins
- Avenger’s Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.


Thats like, 75% of the fun of being a pally tank.
Demondoodle 2310 posts
03-10-2008 5:59pm
I think I would missing hearing Slow sigh followed by "re-sheeping"
Lux_Lisbon 11443 posts
03-10-2008 8:12pm
To all the mages that whined about shitty tanks breaking their CCs...just don't run with shitty tanks. There, Blizz, problem solved!
Rapskallion 2332 posts
03-10-2008 8:32pm
I gotta agree with Beam. As much as I'd love to use Blade Flurry every time the CD is up, you have to know when not to use it also.

Same for tanks. Part of the skill (which I have yet to really learn) is how to handle fighting near targets under CC. Removing that will allow for anyone to basically button smash tank. That may be overstating it... but you know what I man. There is that special skill that comes to really understanding and playing a role, and this removes a good portion of that.

Hurray skilled tanks! Boooo this entire WoW nerfing effort!
Sapphyre 12995 posts
03-10-2008 9:17pm
Agreed they are "dumbing down" things a little. But man am I glad I have those extra talent points in multi-shot! :D
Lux_Lisbon 11443 posts
03-10-2008 9:47pm
Next thing you know, they'll have mobs that automatically sheep themselves.
demetriana 1730 posts
03-10-2008 10:54pm
but i love breaking sheep w/multi :|
Slowman 1360 posts
03-11-2008 12:25am
I think I would missing hearing Slow sigh followed by "re-sheeping"

Heh ;)
Kharsian 279 posts
03-11-2008 5:47pm
Hmm. I have mixed feelings on this.. on the one hand, I do agree with those who consider this a "dumbing down" of the game- learning to fight around crowd control is part of the challenge of playing your class. It helps distinguish between those who play their class well and those that just don't get ever invited to your group. However....

As a Marksman specc'd Hunter, Multi-shot is a significant part of my damage output (talented for crit) and having to remove it from my shot rotation for 50%-60% of an instance can be frustrating experience as a DPS class. It's enough to drive a Hunter to spec Beast Master :)

I'll have to ponder this one further...
Dalwin 1091 posts
03-11-2008 11:07pm
Sorry to be in the minority here, but I am a fan of this for Paladin shield pulling. There are plenty of times that I want to shield pull for high threat but I can't if we want to sap or sheep a target. So we either forgo the sap or forgo the shield pull. The shield, unlike most AoE type attacks has no targeting circle and it can jump to random targets in range so it is difficult to know who will get hit.
Beam 1876 posts
03-12-2008 3:24am
So, yet again, the Paladins ruin it for the rest of us. ;)

But is this just an issue with the pull and the shield, right? I'd have no problem with them making the shield not pop CC. It's a bit of a weird spell, when it comes right down to it.

Of course, that damned spell is what makes you pallys do so well with initial burst threat. Makes it tougher for the OT, so, NO SHIELD FOR YOU! ;)
Torrin 7042 posts
03-12-2008 7:02pm
Changes like this don't phase me much, really it is better in the long run because idiots don't break CC as much.

I find pride in the fact that I can do certain things better than others, even if it isn't required any longer, I know how to do it and will continue to do it the 'right' way regardless of the changes. I haven't really played much CC in this game, but in other games it's usually what I play. I like to control the situation and if blizzard wants to make that easier for me and people like me to do, so much the better.
Ingomar 1030 posts
03-13-2008 1:48pm
This kind of thing has been going down on consoles (and even here in WoW) for a while now, and while I do agree that it's a little dumbing-down, I think it's for the same reason as lowering the raid count from 40 to 25, and is about making things more accessible to more people. When you get right down to it, the number of people who want to pay attention to uberhard things in a game that's supposed to be for fun is not as high as the number of people who just want to faff about.

This will make it easier for the folks who want to faff about to successfully complete pugs. Like Torrin said, it's not going to change much for the folks who are in a guild with people who pay careful attention, and it's not much going to change the playstyle for people who pay careful attention. (Given what I've seen over raiders' shoulders, the high level raids are still going to be exclusively for those who want to pay careful attention.) It's finding that hard line between pleasing the people who want an uber hard challenge and pleasing the faffers. Like FF7 with Emerald and Ruby weapon; the game itself wasn't particularly difficult, but there was an uberchallenge for the players who weren't interested in story or gameplay and just wanted to do something ridiculously hard for bragging rights. (I'm not trying to say that's a bad reason to play, it's been a cherished tradition of some players for many moons.)

However, I also think a good fix for the Captain America shield would have just been to show the pally which mobs were going to be hit, like, just give it the damn aoe target circle everyone else with aoe gets, or even light up the mobs it's going to hit. I don't tank often, but it's true that it was frustrating when the cc would go off and I would TRY to plan my shield, and it would still hit EVERY MOB EXCEPT THE ONE THAT WAS NOT CC'D. Snarlgrrhiss.
Sapphyre 12995 posts
03-13-2008 2:15pm
Showing which target will be hit would be a great idea. Then my multi-shot would not hit nearby critters. Poor little rats getting hit for 2,500 makes me feel like a bully. Well, the rats deserve it. BUT BUNNIES DON'T.
Demondoodle 2310 posts
03-13-2008 2:23pm
Yup they have been "dumbing down" games for a very long time.

Anyone remember when in quest games you used to have to type converstaions with npcs? Now you can only ask the character what they want you to unless you can find the other npc who tells you to ask the first npc about a certain something.

This is probably right up there with the sparkily quest items. I guess in the next patch they will have them jump up and down and shout "OVER HERE, SECRET HIDDEN QUEST ITEM OVER HERE!"
Ingomar 1030 posts
03-14-2008 4:16pm
I remember playing the text game for Hitchhiker's Guide to the Galaxy and getting stuck in this one place I couldn't get past, no matter how I tried. I just couldn't figure out what else I was supposed to do. This was before widely accessible internets.

Years later, once widely accessible internets existed, I consulted the internets. Turns out what I had missed was hilarious, and very true to the series. You had to go in this one room and type look three times. Here's what happened.

You go in the room.

You type 'l' to look. Computer responds, "There is nothing in here." If you leave and come back in, you get the same. "There is nothing here." If you type l again though, computer responds, "Seriously, there's not anything here." If you type l a third time, it finally responds, "Okay, FINE, there are a FEW things in here." One of which is the brownian motion engine that allows you to access THE ENTIRE REST OF THE FUCKING GAME.

At first I was mad. In retrospect, it is hilarious.

I didn't have nearly as much trouble with Leather Goddesses of Phobos, but I cheated in the catacombs.
Rastus 6166 posts
03-14-2008 4:21pm
Yeah, I remember that one too, Ing.

I never beat any of those infocom games without someone giving me a hint, although I ALMOST beat Enchanter, I just missed one stupid thing. I guess I would get frustrated when I got stuck and move on to another game. But god they were fun!
Torrin 7042 posts
03-14-2008 9:57pm
yeah but then you had to figure out how to get the damn babelfish in your ear and everything goes to hell again.
Aeryssa 838 posts
03-14-2008 11:33pm
BUT BUNNIES DON'T.

Don't fall for the cute, fluffy tails, or the sweet floppy ears. Beneath the soft, fluffy fur lies a cold blooded killer. One day the bunnies of the world will all rise up and begin the quest for global domination. And that's why all bunnies should be smited! Or is it smote?
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