Boards › Forum › wowhead now lists 2.4 patch items...
Viraj
2318 posts
02-18-2008 4:51pm
... Shroud of the Lore'nial says to me, "If someone named FreNIAL wore this, it would be occasion for many a witticism."
FRENIAL. SAVE YOUR BADGES AND GET THAT ROBE FOR OUR AMUSEMENT.
FRENIAL. SAVE YOUR BADGES AND GET THAT ROBE FOR OUR AMUSEMENT.
Rapskallion
2332 posts
02-18-2008 11:47pm
... Shroud of the Lore'nial says to me, "If someone named FreNIAL wore this, it would be occasion for many a witticism."
FRENIAL. SAVE YOUR BADGES AND GET THAT ROBE FOR OUR AMUSEMENT.
So keeping my Rapscallion Boots in the bank for a rainy day isn't good enough for ya? Huh?
/cry
FRENIAL. SAVE YOUR BADGES AND GET THAT ROBE FOR OUR AMUSEMENT.
So keeping my Rapscallion Boots in the bank for a rainy day isn't good enough for ya? Huh?
/cry
Viraj
2318 posts
02-19-2008 12:44am
I DUNNO, RAPS, PERHAPS YOU'D BETTER GET THEM OUT AND NANCE AROUND IN THEM
I will promise to "ooh" appreciatively!
I will promise to "ooh" appreciatively!
Rapskallion
2332 posts
02-19-2008 3:14pm
I DUNNO, RAPS, PERHAPS YOU'D BETTER GET THEM OUT AND NANCE AROUND IN THEM
I will promise to "ooh" appreciatively!
Next time we're in a major city together I'll strip down to nothing but those boots and do a little jig. :D
I will promise to "ooh" appreciatively!
Next time we're in a major city together I'll strip down to nothing but those boots and do a little jig. :D
Hecktigol
4417 posts
02-19-2008 5:40pm
Hecktigol
4417 posts
02-21-2008 5:12am
Stranger
1533 posts
02-21-2008 2:34pm
Omg I want a rocket.
Rastus
6166 posts
02-21-2008 2:36pm
I think Brown's got yer rocket...
gleja
7318 posts
02-21-2008 2:37pm
The rocket mount is a reward from the trading card game, like the spectral tiger mount.
Hecktigol
4417 posts
02-22-2008 3:09pm
Hecktigol
4417 posts
02-25-2008 7:31pm
Very cool. Saw it on http://www.wowinsider.com/2008/02/25/bigredkitty-patch-2-4-addons/
Many Hunters are familiar with the Snake Trap Bug. If a Horde hunter places a Snake Trap on the ground near a non-PvP-flagged member of the opposite faction, the Snake Trap will ignore the lack of a PvP flag and the trap will trip if an Alliance toon gets in the trap's range. Not only will the trap go off, but the player who tripped it will automatically flag for PvP combat, and the hunter, or any Horde toon, can attack the Alliance guy.
We've talked about the uncoolness of abusing the Snake Trap Bug, but apparently this glitch is the core for the latest and greatest addon from the sweet-smelling folks at WoWAce.
Get ready for AFKNuker!
Fully Ace 2.0 compliant, of course, it works perfectly with FuBar and has an AFKNuker_Fu component. But what does AFKNuker do? Simply put, whereas the Snake Trap Bug causes unflagged players to flag, AFKNuker causes flagged players to switch sides.
You're a member of the Alliance in the Alterac Valley starting tunnel. The gates go up, you see Afkallthetime, a level 70 paladin, run straight ahead, into a mountain, and just keep running. AFK player farming honor, that bastard.
But you're a hunter and you have AFKNuker! Run up to the pally and drop a Snake Trap. That pally will trip the trap and, whamo, he's now Horde! Kill that piece of garbage just like you would any other member of the opposing force!
AFKNuker only works with hunters at the moment, but the WoWAce geeks are hard at work trying to figure out how to exploit the Snake Trap Bug for all classes to enjoy.
We cannot wait to see a five hour Alterac Valley match where the two sides never leave their tunnels except to camp their own graveyards and just blast away at the same five AFKers, rotating people out of the battle, new people coming in. The AFKers come back to see how their bot has been running, and their reports shows that they've got zero honor and have been killed 3500 times. Justice, sweet, merciful Justice. Elune bless you, WoWAce.
Many Hunters are familiar with the Snake Trap Bug. If a Horde hunter places a Snake Trap on the ground near a non-PvP-flagged member of the opposite faction, the Snake Trap will ignore the lack of a PvP flag and the trap will trip if an Alliance toon gets in the trap's range. Not only will the trap go off, but the player who tripped it will automatically flag for PvP combat, and the hunter, or any Horde toon, can attack the Alliance guy.
We've talked about the uncoolness of abusing the Snake Trap Bug, but apparently this glitch is the core for the latest and greatest addon from the sweet-smelling folks at WoWAce.
Get ready for AFKNuker!
Fully Ace 2.0 compliant, of course, it works perfectly with FuBar and has an AFKNuker_Fu component. But what does AFKNuker do? Simply put, whereas the Snake Trap Bug causes unflagged players to flag, AFKNuker causes flagged players to switch sides.
You're a member of the Alliance in the Alterac Valley starting tunnel. The gates go up, you see Afkallthetime, a level 70 paladin, run straight ahead, into a mountain, and just keep running. AFK player farming honor, that bastard.
But you're a hunter and you have AFKNuker! Run up to the pally and drop a Snake Trap. That pally will trip the trap and, whamo, he's now Horde! Kill that piece of garbage just like you would any other member of the opposing force!
AFKNuker only works with hunters at the moment, but the WoWAce geeks are hard at work trying to figure out how to exploit the Snake Trap Bug for all classes to enjoy.
We cannot wait to see a five hour Alterac Valley match where the two sides never leave their tunnels except to camp their own graveyards and just blast away at the same five AFKers, rotating people out of the battle, new people coming in. The AFKers come back to see how their bot has been running, and their reports shows that they've got zero honor and have been killed 3500 times. Justice, sweet, merciful Justice. Elune bless you, WoWAce.
Hecktigol
4417 posts
02-28-2008 9:39pm
http://www.wowinsider.com/2008/02/28/ptr-notes-patch-note-watch-2-28/
I don't like this!!
Players will no longer need the Master's Key to enter Karazhan. The gates to Karazhan will still require the Master's Key to be unlocked.
I don't like this!!
Players will no longer need the Master's Key to enter Karazhan. The gates to Karazhan will still require the Master's Key to be unlocked.
Rapskallion
2332 posts
02-28-2008 9:45pm
http://www.wowinsider.com/2008/02/28/ptr-notes-patch-note-watch-2-28/
I don't like this!!
Players will no longer need the Master's Key to enter Karazhan. The gates to Karazhan will still require the Master's Key to be unlocked.
They are just trying to allow more people see "end game" stuff. I'm not a big fan of this change, but I understand why they are doing it.
But look right above that...
Durnholde Lookouts no longer spawn in the Heroic version of the instance. The placement of creatures around Durnholde Keep in Heroic mode is now identical to that of Normal mode.
I don't like this!!
Players will no longer need the Master's Key to enter Karazhan. The gates to Karazhan will still require the Master's Key to be unlocked.
They are just trying to allow more people see "end game" stuff. I'm not a big fan of this change, but I understand why they are doing it.
But look right above that...
Durnholde Lookouts no longer spawn in the Heroic version of the instance. The placement of creatures around Durnholde Keep in Heroic mode is now identical to that of Normal mode.
Homreker
3996 posts
02-29-2008 9:00pm
Players will no longer need the Master's Key to enter Karazhan.
The gates to Karazhan will still require the Master's Key to be unlocked.
For all that trouble I went through, will I at least get a cool title?
Like "Gatekeeper Homreker?" or would that be "Keymaster Homreker?"
I guess it depends on whether or not I get the title for holding the key or for letting people into the instance...
The gates to Karazhan will still require the Master's Key to be unlocked.
For all that trouble I went through, will I at least get a cool title?
Like "Gatekeeper Homreker?" or would that be "Keymaster Homreker?"
I guess it depends on whether or not I get the title for holding the key or for letting people into the instance...
Homreker
3996 posts
02-29-2008 9:08pm
On another, more serious note...
Has anyone heard exactly how this is going to work? Is the calculation posted anywhere?
Spirit-Based Mana Regeneration: This system has been adjusted so
that as your intellect rises, you will regenerate more mana per point of spirit.
Has anyone heard exactly how this is going to work? Is the calculation posted anywhere?
Hecktigol
4417 posts
03-04-2008 9:39pm
Epic Gems for Badges on the PTR
edit: Also wowhead has added 145 new additions on Sunday and another 18 items today. http://www.wowhead.com/?latest=additions
edit: Also wowhead has added 145 new additions on Sunday and another 18 items today. http://www.wowhead.com/?latest=additions
Hecktigol
4417 posts
03-07-2008 6:16pm
This is pretty sweet! Assassin's Alchemist Stone