BoardsForum › WTB Mass Quantities of Super Healing Potions

Pilsner 4965 posts
03-07-2008 6:21pm
During Cord's frenzied run towards seventy I have been gorging myself on these red beauties. The going rate is 10gp per stack of 5; I will pay 125gp for 10 stacks of 5.

I realize that you could probably get more for the raw materials involved in producing the potions, than the potions themselves. If this is indeed so, then I will continue to purchase them from the AH and you weed pullers make yourselves some money off of the folks selling me the finished product. :)

If anyone has them in inventory for sale; send them to Cord COD.

Arigato.
Beam 1876 posts
03-07-2008 7:28pm
All you potion masters, now is your time to shine! (I switched Beam to elixirs a while ago)
Frenial 6901 posts
03-07-2008 8:06pm
All you potion masters, now is your time to shine! (I switched Beam to elixirs a while ago)

:) I don't know that I have the mats to make that many healing potions, but if Pils wants to gather them somehow (either himself or by hiring a flower picker or by raiding the AH) I'd be more than happy to offer Frocked's services as a potion brewer to put 'em together. I can't offer any guarantees on how many extra pots would get made, but I'm sure there'd be a few.
Pilsner 4965 posts
03-07-2008 9:27pm
As I figured, there is more money to be made in raw materials rather than finished items.

Unless you need the skill ups for the potions themselves; just sell the felweed and netherbloom on the AH to make quite a bit more.

I will buy the potions off of the AH unless someone here has a cache of them made to sell already.
Torrin 7042 posts
03-07-2008 11:00pm
They aren't as good, but I have an assload of unstable healing potions from saving that dickweed in skettis.

I can send you some to get your fix if you wish.
Pilsner 4965 posts
03-08-2008 10:42am
Thanks, Torrin, that would be appreciated; I'll pay whatever the going rate is for them. I'm amazed that Cord is not some shade of alizarin from the sheer amount of these that he drinks.
Rockstedy 616 posts
03-09-2008 12:34am
If you come up with 20 super ones, I can turn those into Healing Potion Injector if you would like to save some bag space. It does require a couple knothide leathers and fel iron bars, but it'll initially save you three bag slots for every 4 slots you would normally use.
Pilsner 4965 posts
03-09-2008 3:45am
I will take you up on your offer Eo. I am of the mind that I have the materials and potions for four of your engineering masterpieces.

One question, these are one shot wonders, eh? No reloads allowed!
Rockstedy 616 posts
03-09-2008 4:04am
Well, you can't "reload" them in the sense that you do need the extra mats every time you want to make 20 of them, but the stacks can be split and collapsed like any ordinary stack of items. You basically use those extra mats to turn 20 super healing potions(5 per stack) into 20 healing potion injectors(20 per stack).
Foxfyr 12982 posts
03-09-2008 4:14pm
The Wowhead link above actually links to the old version of the item that had 20 charges. If you scroll down the comments you'll find a link to the new one that shows that it now behaves as Rock describes. Stackable to 20.

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