BoardsForum › PTR 2.4.3 Patch Notes

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Kharthis 688 posts
06-18-2008 7:52pm
http://www.mmo-champion.com/

Highlights:


  • Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
  • Equipping an item will now cancel any spell cast currently in progress.
  • Curse of Shadows: This spell has been removed.
  • Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
  • The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
  • Vexallus’ damage caused by Pure Energy has been decreased.
  • Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
Kharthis 688 posts
06-18-2008 7:57pm
Interesting... one more that I missed:

"Nightbane will no longer become unresponsive and unkillable during his air phase."

Does that mean we can DPS him while he is flying?
Hecktigol 4417 posts
06-18-2008 7:58pm
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

General

* Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
* Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
* Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
* Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
* Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
* Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
* Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
* Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
* Equipping an item will now cancel any spell cast currently in progress.
* Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
* You can no longer move backwards to stop racing rams.
* When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.

Druids

* Barkskin: The cost of this spell is now reduced by Tree of Life Form.

Hunters

* Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
* Pet Aggro: Pets will no longer generate threat immediately from being summoned.
* Scare Beast: This spell will now be limited correctly to one target.

Paladins

* Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
* Summon Warhorse is now available at level 30.

Priests

* Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
* Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.

Rogues

* Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.

Shaman

* Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
* Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.

Warlocks

* Curse of Shadows: This spell has been removed.
* Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
* Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death, and will not prevent keeping a record of the most recently created pet.
* Health Funnel: This ability will now cancel channeling when the target pet is Banished.
* Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
* Summon Felsteed is now available at level 30.

Warrior

* Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)

PvP

* The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.

Professions

* Alchemy
o Philosopher’s Stone now requires 200 Alchemy.
* Cooking
o Juicy Bear Burgers now correctly increase healing as well as spell damage.
* Jewelcrafting
o Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.
* Mining
o Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.
* Tailoring
o Removed the cooldown from regular Mooncloth.
o Herb bags can now hold Un’goro Soil and Evergreen Pouches.
o Mycah of Sporeggar has discovered how to create 28 slot herb bags.
o New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.

Quests

* Bhag’thera now spawns at a normal quest spawn rate.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.

Dungeons and Raids

* Players can now be summoned to raid instances from heroic dungeons.
* Magister’s Terrace
o The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
o Vexallus and Kael’thas are now tauntable in Heroic mode.
o Vexallus’ damage caused by Pure Energy has been decreased.
o Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
o Sunblade Warlocks have had their damage reduced slightly.
o Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
o Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
* Sunwell Plateau
o Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
o Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
o Vanish now correctly wipes threat on Kil’jaeden.

Items

* Bow of the Verdant Keeper’s Aim: This item’s triggered effect no longer breaks the effect of Scatter Shot.
* Brutal Gladiator’s Pummeler has had its Stamina value increased to the appropriate value.
* Clockwork Robot Bots fight amongst themselves again...without attacking people in the arena. Well... they’ll blow up other Bots in the arena, but you know what we mean.
* The Eredar Twins will now award the same items regardless of which order they are killed in.
* Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)
* Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
* Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.
* Thori’dal, the Star’s Fury is now Unique as intended.
* Vengeful Gladiator’s Baton of Light: This item now appears in the correct position on the vendor list.

User Interface

* The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response.
* Target buff/debuff timers that appear when you cast a spell are now more visible.
* Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer’s local time.
* The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.
* Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
* Added key bindings for tab targeting players.
* Ctrl-Tab and other target nearest friend functions will no longer target you.
* Targeting using /target will prefer live targets over dead ones.
* You can no longer click the minimap to cast ground targeted spells.
* Invisible players with Hunter’s Mark can see the hunter that put the mark on them.
* Vendor items now show their Duration in Inventory.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

* Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.
* Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
* Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
* Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.
* Collector’s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).
* Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
* Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
* Banker Meeda, in Area 52 is now in the...well...the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
* Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.

Bug Fixes

* The mage spell, Counterspell now shows in the combat log.
* Gan’arg Analyzers will no longer occasionally become friendly to players.
* Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
* Guild leaders should now be able to properly promote a new guild leader regardless of their range.
* Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.
* Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
* Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
* Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
* Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
* Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
* Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
* Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.
* Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
* Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
* Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
* Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
* Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
* The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.
* First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed.
* Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley’s Station, Blade’s Edge, and Area 52.
* Greater Elementals summoned by a shaman will now properly have a combat log entry.
* Players will no longer become stuck on the Nimboya’s Laden Pike when driving it into the ground.
* The quest, "Going Going, Guano!" will now have a more consistent level requirement for the dungeon.
* The quest, "Into The Scarlet Monastery" is now available to players of the appropriate level for the instance.
* Blueleaf Tubers can now be properly looted.
* The quest turn-ins for the Ahn’Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
* Cloak of Shadows will now properly remove Shrink.
* Nightbane will no longer become unresponsive and unkillable during his air phase.
* Several items sold by the Consortium reputation vendor Paulsta’ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design:Thick Golden Draenite.
* It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.
* Taunts will now properly stick when a target is stunned while being taunted.
Hecktigol 4417 posts
06-18-2008 8:07pm
I never knew there was a Haris Pilton. That is great and her pet Tinkerbell
Foxfyr 12982 posts
06-18-2008 8:10pm
Interesting... one more that I missed:

"Nightbane will no longer become unresponsive and unkillable during his air phase."

Does that mean we can DPS him while he is flying?

When I read that, it sounded to me like they were correcting a bug in which Nightbane wouldn't be beatable. But your interpretation could be right too.
Beam 1876 posts
06-18-2008 8:18pm
Interesting... one more that I missed:

"Nightbane will no longer become unresponsive and unkillable during his air phase."

Does that mean we can DPS him while he is flying?

I, uh, accidentally (I was assisting Tigress!) shot him a few times last night while he was in the air. So like Fox, I think this is more of a bugfix. (Wait, a Kara bug that we never ran across?)
Demondoodle 2310 posts
06-18-2008 8:27pm
I, uh, accidentally (I was assisting Tigress!) shot him a few times last night while he was in the air. So like Fox, I think this is more of a bugfix. (Wait, a Kara bug that we never ran across?)

Sure you were!

I know we can hit nightbane in air phase, I have seen him take off at 75% and be down to 73% or 72% before he completely got away.
Pilsner 4965 posts
06-18-2008 8:56pm
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

* Scare Beast: This spell will now be limited correctly to one target.



BASTARDS! BASTARDS! BASTARDS! BASTARDS!
Rastus 6166 posts
06-18-2008 8:58pm
My faves:

Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.

Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
Frenial 6901 posts
06-18-2008 9:01pm
Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.

Cue complaints from elemental shamans and balance druids that it doesn't affect nature damage. I'd throw holy damage on there too, but no one does holy damage.
Beam 1876 posts
06-18-2008 9:20pm
Cue complaints from elemental shamans and balance druids that it doesn't affect nature damage. I'd throw holy damage on there too, but no one does holy damage.

AKAIK, there's no curse that helps nature or holy damage. All they're really doing is collapsing Curse of Shadows down into Curse of Elements. Though, this is a big boost for Warlocks themselves, who often do both shadow and fire and had to pick which one they wanted to boost.

I know my little destro warlock is quite happy about this change.
Shaerl 751 posts
06-18-2008 10:09pm
o Mycah of Sporeggar has discovered how to create 28 slot herb bags.
I ... may just wet myself.
Foxfyr 12982 posts
06-18-2008 10:55pm
AKAIK.

AFAIK is As Far As I Know, right?


AKAIK is ..... umm... Also Known As Iron King?
Demondoodle 2310 posts
06-18-2008 11:02pm
AKAIK, there's no curse that helps nature or holy damage. All they're really doing is collapsing Curse of Shadows down into Curse of Elements. Though, this is a big boost for Warlocks themselves, who often do both shadow and fire and had to pick which one they wanted to boost.

I know my little destro warlock is quite happy about this change.

It definetly opens up some options and this new curse allows the lock to boost more people dmg with a single curse. Also allows other locks in the raid to focus on dmg curses since we won't need to put up two seperate de-buff curses.
gleja 7318 posts
06-18-2008 11:21pm
Cue complaints from elemental shamans and balance druids that it doesn't affect nature damage. I'd throw holy damage on there too, but no one does holy damage.

Pshaw. I held my own as a smite-priest in Kara last night. A bit more to-hit (and maybe some pants not made for healers) and I'd be set.

Now if only it weren't the MOST BORING THING IN THE WORLD.

- trinket
- cast smite
- cast smite
- cast smite
- cast smite
- goto 10
Jaannaa 1147 posts
06-19-2008 12:21am
Cue complaints from elemental shamans and balance druids that it doesn't affect nature damage. I'd throw holy damage on there too, but no one does holy damage.

I do holy damage! If it is included it would mean more threat from me!
Kharthis 688 posts
06-19-2008 12:52am

Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.

I think Melestria and Frenial will be wanted to run with you all the time now!!!
Trianna 3615 posts
06-19-2008 12:55pm
AKAIK, there's no curse that helps nature or holy damage. All they're really doing is collapsing Curse of Shadows down into Curse of Elements. Though, this is a big boost for Warlocks themselves, who often do both shadow and fire and had to pick which one they wanted to boost.

I know my little destro warlock is quite happy about this change.


That is correct, warlocks didn't have a curse that helps nature or holy damage.

But as far as the change goes...hell yeah! This is awesome. My Undead warlock is flashing a toothless corpisified smile.
Lemmin 2078 posts
06-19-2008 1:53pm
That makes total sense to me from a lore standpoint. Nature and holy are sort of antithetical to curses.

That is correct, warlocks didn't have a curse that helps nature or holy damage.
Dalwin 1091 posts
06-19-2008 2:18pm
I think Melestria and Frenial will be wanted to run with you all the time now!!!

Indeed. Warlocks are my new best friends :)
Rastus 6166 posts
06-19-2008 2:20pm
You just want to snuggle up to my succubus, you big ol' pervert.
Kharthis 688 posts
06-19-2008 3:40pm
That makes total sense to me from a lore standpoint. Nature and holy are sort of antithetical to curses.

Wow, I just learned the use of 'antithesis' as an adjective.
Rastus 6166 posts
06-19-2008 3:44pm
and it's fun to say!

antithetical
antithetical
antithetical
Lemmin 2078 posts
06-19-2008 4:08pm
And it rhymes with hypothetical and theoretical!

and it's fun to say!

antithetical
antithetical
antithetical
Frenial 6901 posts
06-19-2008 4:16pm
This limerick is theoretical,
And maybe a bit hypothetical.
To ground it in fact
Or to use a rhyme scheme or meter which doesn't fit the line at all
Would be to it quite antithetical.

(Curse you vBulletin for taking away my tabbing!)
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