BoardsForum › Warrior Changes in BC

Rinader 2208 posts
10-30-2006 5:43pm
New Spells and Abilities in the Warrior's future.

Along with new content, new gear and new critters to kill, we warriors are also getting new Spells and Talents. You can follow the link or just read below.

Let's start with the Spells .

Arms Discipline

Heroic Strike - Rank 11
Lvl 66
15 Rage
A strong attack that increases melee damage by 182 and causes a high amount of threat. Causes additional damage against dazed targets.

Heroic Strike - Rank 12
Lvl 70
15 Rage
A strong attack that increases melee damage by 247 and causes a high amount of threat. Causes additional damage against dazed targets.

Fury Discipline

Victory Rush - Rank 1
Lvl 62
10 Rage
Relish your victory after killing an enemy that yields experience or honor, increasing your chance to critically strike by 5% for 30 sec.

Commanding Shout - Rank 1
Lvl 68
10 Rage
Increases total health of all party members within 20 yards by 730. Lasts 2 min.

Protection Discipline

Stance Mastery
Lvl 20
You retain up to 10 of your rage points when you change stances.
(In the past Warriors had the talent Tactical Mastery under the Arms tree. This would allow you to retain 25 Rage when switching stances. Blizzard decided to move this under the Protection tree and thus put the entire warrior community in a tizzy. Since Blizzard is never wrong they decided to compromise. Tactical Mastery will still be under the Protection Tree, but now only require 3 point. This will give allow us to maintain 15 rage. The other "2 points" is now this spell.)

Spell Reflection - Rank 1
Lvl 64
25 rage
Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.

Intervene - Rank 1
Lvl 70
10 Rage
Run at high speed towards a party member, intercepting the next melee or ranged attack made against them.

Shield Bash - Rank 4
Lvl 64
10 Rage
Bashes the target with your shield for 67 damage. It also dazes the target and interrupts spellcasting, preventing any spell in that school from being cast for 6 sec.
Rinader 2208 posts
10-30-2006 5:47pm
Next up is Talents

61 points to distribute! You may think that this is alot, but it's really not! The Talent link will let you play around with different builds. Since the expansion isn't out yet and these talents are set in stone, expect the possibility of change. Here's the changes and new stuff.

Arms Tree

changes
Improved Rend 3/3 - Improves the Bleed damage done by your Rend ability by 75%. That's 40% more than before.
Iron Will 5/5 (moved from Protection Tree to Arms Tree) - 15% chance to resist stun and charm.
Anger Management 1/1 - Generates 1 rage per 3 seconds. Used to be Increase the time required for your rage to decay while out of combat by 30%
Poleaxe Specialization 5/5 - Increases your chance to get a critical strike with Axes and Polearms by 1%. This combines Axe Spec and Polearm Spec.
Mace Specialization 5/5 - Gives your melee attacks a chance to stun your target for 3 sec and generate 2 rage when using a mace. Used to be Gives you a 1% chance to stun your target for 3 sec.
Mortal Strike 1/1 - Now has 6 ranks. Tops out at +300 Damage.

new
Weapon mastery 2/2 - Increases skill with all weapons by 4 and increase your chance to resist disarm effects by an additional 100%
Improved Disciplines 3/3 - Reduces the cooldownj of your Retaliation, Recklessness and Shield Wall abilities by 10 minutes and increases their duration by 6 sec.
Blood Frenzy 2/2 - Your Rend and Deep Wounds abilities also increase all melee damage caused to that target by 4%
Second Walk 2/2 - Whenever you are struck by a stun or immoblize effect you will generate 20 rage and 10% of your total health over 10 sec.
Improved Mortal Strike 5/5 - Reduces the cooldown of your Mortal Strike ability by 1 sec and increases the damage it causes by 5%.
Endless Rage 1/1 - You generate 25% more rage from damage dealt.

Fury Tree

changes
Booming Voice 5/5 - now includes commanding Shout.
Improved Slam 2/2 - Decreases the casting time of your Slam ability by 1 sec. Old talent decreased by .5 sec.
Death Wish 1/1 - When activated, increases your physical damage by 20% and makes you immune to Fear effects, but increases all damage taken by 5%. Lasts 30 sec. Old talent lowered armor and resistances by 20%.
Bloodthirst 1/1 - Now has 6 ranks. Tops out at restoring 30 health.

new
Precision 3/3 - Increases your chance to hit with melee weapons by 3%.
Improves Whirlwind 2/2 - Reduces the cooldown of your Whirlwind ability by 2 sec.
Improved Berserker Stance 5/5 - Increases the attack power by 10% while in Berserker Stance.
Rampage 1/1 - Warrior goes on a rampage, increasing attack power by 30 (by 40 and 50 with trainable ranks) and causing most successful melee attacks to increase attack power by an additional 30. This effect will stack up to 5 times. lasts 30 sec. This ability can only be used after scoring a critical hit.

Protection Tree

changes
Improved Bloodrage 2/2 - Increases the instant rage generated by your bloodrage ability by 6. Old Talent increased the instant rage generated by the bloodrage ability by 5.
Tactical Mastery 3/3 (moved from the Arms Tree) - You retain up to an additional 15 of your rage points when you change stances.
Anticipation 5/5 - Increases your Defense skill by 20. Old talent increased your Defense Skill by 10.
Last Stand 1/1 - No longer need points in Improved Bloodrage to get this ability.
Improved Shield Block 1/1 - Allows your Shield Block ability to block an additional attack and increases the duration by 1 second. Old talent costs 3 points, but would increases the duration by 2 seconds.
Defiance 3/3 - Same as the old talant, only now is 3/3 instead of 5/5.
Shield Slam 1/1 - Increased to 6 ranks. Top shield damage is now 478-502.

new
Shield Mastery 3/3 - Increases the amount of damage absorbed by your shield by 30%
Improved Defensive Stance 3/3 - Reduces all spell damage taken while in Defensive Stance by 6%.
Focused Rage 3/3 - Reduces the rage cost of all your offensive abilities by 3.
Vitality 5/5 - Increases your total Stamina by 5% and your total Strength by 10%
Devastate 1/1 - An instant weapon attack that causes 50% of weapon damage plus 15 (plus 25 and 35 with trainable ranks) and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of the Sunder Armor effect.
The Don 7138 posts
11-19-2006 4:32pm
What builds are you guys looking at going come BC?
Raeb 926 posts
11-19-2006 4:53pm
I'm still fond of prot, but arms is looking badass!
Rinader 2208 posts
11-19-2006 5:54pm
Right now I'm Arms with a bit of Prot. I haven't gone all the way up the Arms tree yet since I'm still only 60, but Blood Frenzy is great. I'm wearing my +Crit gear to level (mostly valor) and I can easily take down lvl 63 mobs.
I MT'd a couple elites. Had no problems with agro and didn't overtax my healer (who was a druid). Haven't tried any of the instances yet.

One thing to note is that mobs are stunable. I went mace spec with my Doomulus Prime and stun these guys 4 or 5 times a fight. This might make Protection spec viable for leveling. I'm probably going to respec this week and try it out.
gleja 7318 posts
11-19-2006 6:23pm

Right now I'm Arms with a bit of Prot. I haven't gone all the way up the Arms tree yet since I'm still only 60, but Blood Frenzy is great. I'm wearing my +Crit gear to level (mostly valor) and I can easily take down lvl 63 mobs.
I MT'd a couple elites. Had no problems with agro and didn't overtax my healer (who was a druid). Haven't tried any of the instances yet.


*jealousy* I had no idea you were in beta.
Whatever 2642 posts
11-19-2006 7:42pm
Heh! And apparently he just got invited to the beta test recently...not really sure how that happened!
The Don 7138 posts
11-19-2006 8:21pm
While Grayshel was visiting, I got to check out his beta account. I'm so having sex with a Draenei chick.
Rinader 2208 posts
11-24-2006 9:19pm
I went ahead and respecc'd in Protection. Did the Rampart instance and all went very well until the end. Tried and wiped a couple of times. This was a very green group. All first timers. There was also a Shaman in the group, which was very odd to play with.

On leveling, Prot spec works, but is alot slower. I used sword and board and never had any rage issues. (Unlike 2 hander with Arms where I was struggling to keep enough rage to pop a MS). I hear that Duel Wield Fury is a great spec to level, so I'll try that next.

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