Boards › Forum › Patch 1.13 Notes
jamisia
4240 posts
11-15-2006 6:20pm
Huh! They're going to introduce the new talent trees BEFORE BC comes out. That's pretty nifty. Currently on the test realm:
Looking for Group Interface Tool
A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.
http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html
General
* All players will have talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
* All pets now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.
* Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
* HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
* HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
* New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
* Weapon Skill now does the following:
o Weapon skill will no longer reduce the percentage damage lost due to glancing.
o The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
* When casting a buff on a low level target, the appropriate rank of the buff will be automatically be applied.
* Crowd Control effects in PvP will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
* Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.
PvP
* Honor System Revamp
o Current honor totals have been reset.
o Players may display their highest lifetime rank title (accessible from character sheet).
o Honor points earned each day may now be spent as a form of currency. Check the PvP tab of your character sheet to see your honor information.
o PvP rewards are no longer unique.
+ Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
* Two New Arenas are now available in three different modes.
o 2v2, 3v3, and 5v5 matches
o Players may queue up at Goblin NPC's in Stormwind, Ironforge, Orgrimmar, Undercity, and Gadgetzan
Druids
* The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".
Hunters
* Traps can be set while in combat, but require a 2 second arming time.
* Auto shot will be automatically enabled if the Hunter steps out of melee range while in combat with target.
* 1 agility will now grant 1 ranged attack power.
* Auto shot is now reset when casting Aimed Shot.
Shaman
* Shaman with the appropriate talent spec are now able to dual-wield. Both main and off-hand weapons can be affected by self-weapon buffs such as Windfury.
* Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
* Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.
Warlocks
* Range of "Drain Life" and "Drain Mana" spells have been increased.
Warriors
* Rage generation from dealing damage has been normalized.
o All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).
Items
* The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."
* Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkel's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.
* Items that give bonuses, such as + to crit, have been modified to adhere to a combat rating system.
o All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
* Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
* The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
* Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
* Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
* The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".
* The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
* The Backfire effect on the "Net-O-Matic" will no longer break on damage.
Professions
* All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
* Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
o New Max times required.
+ Level 31+ Green Items at least 8 sec
+ Level 31+ Blue Items at least 15 sec
+ Level 31+ Purple Items at least 25 sec
* Skill level now determines what items you can disenchant.
o Skill 1= Level 1-20
o Skill 25= Level 20-25
o Skill 50= Level 25-30
o Skill 75= Level 30-35
o Skill 100= Level 35-40
o Skill 125= Level 40-45
o Skill 150= Level 45-50
o Skill 175= Level 50-55
o Skill 200= Level 55-60
o Skill 225= Level 60-65
* Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.
User Interface
* Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
* LFG/LFM UI
o Tips have been added to Loading Screen tips and new player tips
o Meeting Stones now function similar to a Warlock Summon spell.
+ Player's select party member to be summoned and right click the stone.
+ A second party member then clicks the portal to summon.
* Enchanting UI has been vastly improved.
* Raid UI now supports frame for Main Tank.
* Spell Alert (Enemy Cast bar)
o Defaults to off
o Enabled through Interface Options
o Displays targeted enemy's cast bar when they are casting.
o May also be displayed with "V" key functionality.
* Auto-loot may be enabled with just one click in the Interface Options.
* Character sheet UI now displays more precise melee, ranged, and spell stats.
* Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
* Semi-charged items can no longer be placed in the Auction House.
* A knowledge base has been added to the in-game UI.
o Searchable database of FAQ's and common support issues.
* Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.
* The Hunter ability "Mend Pet" will now turn red when a pet is out of range.
* Players will now be able to disable ability messages in the floating combat text.
* Players will now be able to scroll down their ignore list if it extends beyond one page.
* The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
* Significant changes have been made to User Interface customization. For specific details, please visit http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1 .
Bugs
* The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
* Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
* Fixed an issue where effects with 100% chance to be applied were being resisted.
* Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
* Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
* Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
* Fixed an issue where players were re-taining talent based abilities even after re-training.
* Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards.
* Fixed an issue where players were unable to click on anything if they had any add-ons installed.
* Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana.
* Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
* Fixed many interface overlapping graphic issues.
* Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
* Blood Elf mobs in Azshara will now have the correct model.
* Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
* Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
* Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
* Fixed an issue where players interrupted while casting would have a longer cast time than normal.
* Fixed an issue where players could not see enchants when inspecting another player.
* Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.
* Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
* Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds.
* Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon.
* Fixed an issue where players were able to consume a Mana Emerald at full mana.
* The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
* Fixed an issue where Warrior "Battle Shout" was causing too much threat.
* Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
* Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery".
* Player pets will no longer attack CC'ed targets while in Passive mode.
* "Prayer of Spirit" will no longer cast on the user if there is no other target selected.
* "Lightning Shield" will now have the appropriate cool-down time between uses.
* Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
* The Hunter, "Auto Shot," ability will no longer activate on resurrection.
* Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe."
* Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.
* Warlock pet dismiss sounds will now play properly.
* Fixed an issue where Fist weapons were sheathing improperly.
* Bags will no longer overlap the Bank UI when the game window is resized.
* Players will no longer be able to whisper to enemy players in Battlegrounds.
* The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
* Players will no longer be able to jump onto the top of the Dun Baldar Fortress in Alterac Valley and get behind the terrain to attack other players.
* Shapeshifting will now break "Nogginfogger Elixir" effect.
* You will no longer die when Feign Death is finished channeling.
* "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.
* "Aspect of the Cheetah" will now properly trigger with absorbed damage.
* Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
* The talent, "Master of Elements," will now properly proc off of totems.
* Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
* "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.
* The talent, "Improved Chain Heal," will now properly add to the base healing done.
* "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."
* "Improved Curse of Agony" will now properly increase the base and spell power.
* Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
* Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
* Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
* Casting "Dark Pact" after exiting combat will no longer put you back in combat.
* The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating.
* Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
* Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
* "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.
* Various graphical errors will be noticeable while viewing maps.
Looking for Group Interface Tool
A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.
http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html
General
* All players will have talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
* All pets now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.
* Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
* HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
* HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
* New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
* Weapon Skill now does the following:
o Weapon skill will no longer reduce the percentage damage lost due to glancing.
o The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
* When casting a buff on a low level target, the appropriate rank of the buff will be automatically be applied.
* Crowd Control effects in PvP will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
* Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.
PvP
* Honor System Revamp
o Current honor totals have been reset.
o Players may display their highest lifetime rank title (accessible from character sheet).
o Honor points earned each day may now be spent as a form of currency. Check the PvP tab of your character sheet to see your honor information.
o PvP rewards are no longer unique.
+ Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
* Two New Arenas are now available in three different modes.
o 2v2, 3v3, and 5v5 matches
o Players may queue up at Goblin NPC's in Stormwind, Ironforge, Orgrimmar, Undercity, and Gadgetzan
Druids
* The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".
Hunters
* Traps can be set while in combat, but require a 2 second arming time.
* Auto shot will be automatically enabled if the Hunter steps out of melee range while in combat with target.
* 1 agility will now grant 1 ranged attack power.
* Auto shot is now reset when casting Aimed Shot.
Shaman
* Shaman with the appropriate talent spec are now able to dual-wield. Both main and off-hand weapons can be affected by self-weapon buffs such as Windfury.
* Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
* Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.
Warlocks
* Range of "Drain Life" and "Drain Mana" spells have been increased.
Warriors
* Rage generation from dealing damage has been normalized.
o All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).
Items
* The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."
* Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkel's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.
* Items that give bonuses, such as + to crit, have been modified to adhere to a combat rating system.
o All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
* Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
* The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
* Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
* Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
* The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".
* The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
* The Backfire effect on the "Net-O-Matic" will no longer break on damage.
Professions
* All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
* Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
o New Max times required.
+ Level 31+ Green Items at least 8 sec
+ Level 31+ Blue Items at least 15 sec
+ Level 31+ Purple Items at least 25 sec
* Skill level now determines what items you can disenchant.
o Skill 1= Level 1-20
o Skill 25= Level 20-25
o Skill 50= Level 25-30
o Skill 75= Level 30-35
o Skill 100= Level 35-40
o Skill 125= Level 40-45
o Skill 150= Level 45-50
o Skill 175= Level 50-55
o Skill 200= Level 55-60
o Skill 225= Level 60-65
* Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.
User Interface
* Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
* LFG/LFM UI
o Tips have been added to Loading Screen tips and new player tips
o Meeting Stones now function similar to a Warlock Summon spell.
+ Player's select party member to be summoned and right click the stone.
+ A second party member then clicks the portal to summon.
* Enchanting UI has been vastly improved.
* Raid UI now supports frame for Main Tank.
* Spell Alert (Enemy Cast bar)
o Defaults to off
o Enabled through Interface Options
o Displays targeted enemy's cast bar when they are casting.
o May also be displayed with "V" key functionality.
* Auto-loot may be enabled with just one click in the Interface Options.
* Character sheet UI now displays more precise melee, ranged, and spell stats.
* Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
* Semi-charged items can no longer be placed in the Auction House.
* A knowledge base has been added to the in-game UI.
o Searchable database of FAQ's and common support issues.
* Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.
* The Hunter ability "Mend Pet" will now turn red when a pet is out of range.
* Players will now be able to disable ability messages in the floating combat text.
* Players will now be able to scroll down their ignore list if it extends beyond one page.
* The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
* Significant changes have been made to User Interface customization. For specific details, please visit http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1 .
Bugs
* The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
* Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
* Fixed an issue where effects with 100% chance to be applied were being resisted.
* Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
* Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
* Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
* Fixed an issue where players were re-taining talent based abilities even after re-training.
* Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards.
* Fixed an issue where players were unable to click on anything if they had any add-ons installed.
* Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana.
* Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
* Fixed many interface overlapping graphic issues.
* Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
* Blood Elf mobs in Azshara will now have the correct model.
* Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
* Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
* Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
* Fixed an issue where players interrupted while casting would have a longer cast time than normal.
* Fixed an issue where players could not see enchants when inspecting another player.
* Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.
* Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
* Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds.
* Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon.
* Fixed an issue where players were able to consume a Mana Emerald at full mana.
* The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
* Fixed an issue where Warrior "Battle Shout" was causing too much threat.
* Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
* Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery".
* Player pets will no longer attack CC'ed targets while in Passive mode.
* "Prayer of Spirit" will no longer cast on the user if there is no other target selected.
* "Lightning Shield" will now have the appropriate cool-down time between uses.
* Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
* The Hunter, "Auto Shot," ability will no longer activate on resurrection.
* Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe."
* Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.
* Warlock pet dismiss sounds will now play properly.
* Fixed an issue where Fist weapons were sheathing improperly.
* Bags will no longer overlap the Bank UI when the game window is resized.
* Players will no longer be able to whisper to enemy players in Battlegrounds.
* The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
* Players will no longer be able to jump onto the top of the Dun Baldar Fortress in Alterac Valley and get behind the terrain to attack other players.
* Shapeshifting will now break "Nogginfogger Elixir" effect.
* You will no longer die when Feign Death is finished channeling.
* "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.
* "Aspect of the Cheetah" will now properly trigger with absorbed damage.
* Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
* The talent, "Master of Elements," will now properly proc off of totems.
* Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
* "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.
* The talent, "Improved Chain Heal," will now properly add to the base healing done.
* "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."
* "Improved Curse of Agony" will now properly increase the base and spell power.
* Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
* Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
* Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
* Casting "Dark Pact" after exiting combat will no longer put you back in combat.
* The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating.
* Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
* Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
* "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.
* Various graphical errors will be noticeable while viewing maps.
gleja
7318 posts
11-15-2006 6:22pm
Wow, this looks familiar....
Torrin
7042 posts
11-15-2006 6:25pm
Yeah but this one isn't broken up into 80 jpgs.
Thanks for the info! both of you.
Thanks for the info! both of you.
jamisia
4240 posts
11-15-2006 6:28pm
Wow, this looks familiar....
Not to me; I still haven't found where you apparently have posted this. But whatever, feel free to remove it if you want, I'm not a moderator in this forum.
gleja
7318 posts
11-15-2006 6:34pm
I'm teasing. It's nicer to have it in text form. The jpg version of it is in this thread:
http://www.theenlightened.org/enlightened/index.php?topic=5270.0
http://www.theenlightened.org/enlightened/index.php?topic=5270.0
Ingomar
0 posts
11-15-2006 9:29pm
I'm stoked the Rend event will reset properly now! Now a wipe won't mean starting over.
Also: Ladies! You're both pretty.
Also: Ladies! You're both pretty.
jamisia
4240 posts
11-15-2006 9:34pm
That's a loooooooooooooooooot of bug fixes lol
gleja
7318 posts
11-15-2006 9:40pm
My favorite:
"* Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead."
Uh, why? Does my +Stam really matter at this point?
"* Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead."
Uh, why? Does my +Stam really matter at this point?
Foxfyr
12982 posts
11-15-2006 10:24pm
* Various graphical errors will be noticeable while viewing maps.
Am I wrong or does this sound like a bad thing?
Am I wrong or does this sound like a bad thing?
Frenial
6901 posts
11-15-2006 10:46pm
"This means that enchanting rods now count as all of the lower level enchanting rods as well"
WOOT! What is that, three or four more bag/bank slots back? YAY!
WOOT! What is that, three or four more bag/bank slots back? YAY!
Torrin
7042 posts
11-15-2006 10:52pm
yeah, and the finkle skinner thing.
Like everyone else in the world, when I got mine I deleted my little grey skinning knife, went to go skin something.. newp! Glad that is fixed.
Like everyone else in the world, when I got mine I deleted my little grey skinning knife, went to go skin something.. newp! Glad that is fixed.
gleja
7318 posts
11-16-2006 2:48pm
Undocumented changes:
http://www.wowinsider.com/2006/11/16/unlisted-2-0-1-changes/
* Escape artist is now an instant cast.
* Blood Fury also increases spell damage depending on your class. Increases ranged and melee damage for hunters.
* The Looking For Group Channel has been removed.
* The Quest log has been expanded to hold 25 quests.
* All hunter pets have been normalized to a 2.0 speed. *unconfirmed*
* Warlock's Spellstones and Firestones can be equipped in the Wand slot.
* Many profession that used to require a recipe, plan, etc, to learn are now trainable by the corresponding profession trainer. (No, we don't have any details on which.)
* Spells automatically update on your action bar when new ranks are purchased.
* A hunter's Arcane Shot benefits more from ranged attack power. *unconfirmed*
* Four new bank slots! And an extra bag slot that costs 25g to purchase.
* New quests have been added throughout the zones. Including various Draenei and Blood Elf camps.
* Many new items have been added to various vendors, including jewelcrafting plans.
* All class specific spell books that previously dropped in dungeons are now trainable at level 60.
* Players can change their title from a drop down menu to show their highest PvP rank next to their name.
http://www.wowinsider.com/2006/11/16/unlisted-2-0-1-changes/
* Escape artist is now an instant cast.
* Blood Fury also increases spell damage depending on your class. Increases ranged and melee damage for hunters.
* The Looking For Group Channel has been removed.
* The Quest log has been expanded to hold 25 quests.
* All hunter pets have been normalized to a 2.0 speed. *unconfirmed*
* Warlock's Spellstones and Firestones can be equipped in the Wand slot.
* Many profession that used to require a recipe, plan, etc, to learn are now trainable by the corresponding profession trainer. (No, we don't have any details on which.)
* Spells automatically update on your action bar when new ranks are purchased.
* A hunter's Arcane Shot benefits more from ranged attack power. *unconfirmed*
* Four new bank slots! And an extra bag slot that costs 25g to purchase.
* New quests have been added throughout the zones. Including various Draenei and Blood Elf camps.
* Many new items have been added to various vendors, including jewelcrafting plans.
* All class specific spell books that previously dropped in dungeons are now trainable at level 60.
* Players can change their title from a drop down menu to show their highest PvP rank next to their name.
Foxfyr
12982 posts
11-16-2006 3:06pm
NEW BAG SLOT!
Whatever
2642 posts
11-16-2006 3:30pm
I know it says "undocumented" but...
I thought most of these changes were going to be implemented with BC, not with the next patch. Hmmmm....And the extra bag slot will only cost 25g? As it is, the last one costs 100g...perhaps a typo and it should be 250g?
I thought most of these changes were going to be implemented with BC, not with the next patch. Hmmmm....And the extra bag slot will only cost 25g? As it is, the last one costs 100g...perhaps a typo and it should be 250g?
Arolaide
2380 posts
11-16-2006 3:33pm
I think that's extra *bag* slot, not extra *bank* slot, Zan. As in, bag *with your backpack*.
gleja
7318 posts
11-16-2006 3:44pm
The default bank bag is also getting bigger. But that may be a TBC thing. I'm not sure.
gleja
7318 posts
11-16-2006 3:45pm
And Zan, from what I've heard the cost of bank bag slots is dropping.
Rinader
2208 posts
11-16-2006 3:58pm
Ooo, I like cheap slots.
Whatever
2642 posts
11-16-2006 4:07pm
Ahhh, that makes more sense...except for the part about having to buy it!!
Whatever
2642 posts
11-16-2006 4:08pm
Ooo, I like cheap slots.
Did you type that correctly Rin? I would have thought you meant something else... :)
Ingomar
0 posts
11-16-2006 4:41pm
RINADER WINS THE INTERNET.
So a skill 225 Enchanter will ONLY be able to DE items Level 60-65? That blows.
gleja
7318 posts
11-17-2006 4:07pm
That's largely why I spent the gold to level up to 300.
hmph. I know what I'm doing this weekend.
gleja
7318 posts
11-17-2006 4:13pm
Oh, i finally got onto the PTRs. There is an extra bag slot, but I haven't gone to the bank yet. I'll check that out.
Right now I'm on a level 1 priest, waiting for Gleja to transfer over. Hopefully that will be done soon.
Right now I'm on a level 1 priest, waiting for Gleja to transfer over. Hopefully that will be done soon.