Boards › Forum › Leveling Improvements for Patch 2.3
Hecktigol
4417 posts
10-09-2007 4:32pm
Taken from http://forums.worldofwarcraft.com/thread.html;jsessionid=26FBFAC7A1DE274B9F230EE06F92B1EC?topicId=2215496403&sid=1&pageNo=1
This will be awesome. I always hate leveling between 30 and 40.
As many of you already know we've been working on changes designed to improve various aspects of leveling for those making their way to level 60. These improvements, available in patch 2.3 will come in many forms and should significantly contribute to a more fluid and enjoyable leveling experience .
The first notable change was to simply reduce the amount of experience needed each level by approximately 15% between levels 20 and 60. Please note that when the patch is released, characters affected by this change will remain at their current level percentage. For example, if a character had exactly 50% of the current level's total experience before this change went into effect, the character would still have exactly 50% of the current level's total experience; only now fewer points would be needed to level.
Questing plays a very large role in World of Warcraft, especially while leveling and we felt that improvements to this front were necessary as well. Experience gained for completing quests (on average) between levels 30 and 60 is being increased. The increase becomes more substantial as you make your way towards 60. Additionally, many outdoor elite mobs will become non-elites, making many quests which were previously too difficult or required a group much easier and offer the same rewards (in some cases better!). A good example of this change would be Stromgarde Keep in Arathi Highlands, which will become a solo friendly environment when patch 2.3 goes live.
We've also added approximately 60 new quests in Dustwallow Marsh. This should help players who find themselves lacking quests in the 30-40 range. The Steamwheedle Cartel is building the new town of Mudsprocket in south-west Dustwallow Marsh, so you'll have to wait until construction is complete to learn more about these changes.
We're making other improvements to pre-bc leveling dungeons that players will likely find most agreeable. The level range for most every dungeon is being adjusted so that there is a much smaller range between the level of mobs found early in the dungeon to those found towards the end. For example, Shadowfang Keep is currently designed for levels 18-25 which means that right now, players who are towards the bottom of that range (18) will find it nearly impossible to complete the dungeon, while players towards the top of the range (25) will find most of the dungeon trivial. Using our new model (similar to what you'll notice with Burning Crusade leveling dungeons), Shadowfang Keep is being retuned for levels 18-21.
We also want to make running a leveling up dungeon more worth while. In addition to increasing quest experience for dungeon quests, we're also upgrading all pre-bc dungeon boss drops to blue quality items. Some examples are listed below:
Ragefire Chasm
Robe of Evocation old: +3 Stamina, + 4 Intelligence
Robe of Evocation new: +4 Stamina, +5 Intelligence, and +5 Spell Critical Strike Rating
Deadmines
Smite's Reaver old: +2 Strength, +1 Stamina, +1 Spirit, 11.1 dps
Smite's Reaver new: +2 Strength, +3 Stamina, +2 Hit Rating, 14.5 dps
Shadowfang Keep
Robes of Arugal old: +3 Agility, +5 Stamina, +9 Intelligence, +10 Spirit
Robes of Arugal new: +3 Spirit, +5 Stamina, +9 Intelligence, +12 Spell Damage
As you can see there is much in-store for the next major content patch, particularly a number of changes designed to benefit players who are leveling a character. Though we've given you a few examples of the things to come, we think everyone will be pleasantly surprised when they see the full extent of the changes discussed above.
This will be awesome. I always hate leveling between 30 and 40.
As many of you already know we've been working on changes designed to improve various aspects of leveling for those making their way to level 60. These improvements, available in patch 2.3 will come in many forms and should significantly contribute to a more fluid and enjoyable leveling experience .
The first notable change was to simply reduce the amount of experience needed each level by approximately 15% between levels 20 and 60. Please note that when the patch is released, characters affected by this change will remain at their current level percentage. For example, if a character had exactly 50% of the current level's total experience before this change went into effect, the character would still have exactly 50% of the current level's total experience; only now fewer points would be needed to level.
Questing plays a very large role in World of Warcraft, especially while leveling and we felt that improvements to this front were necessary as well. Experience gained for completing quests (on average) between levels 30 and 60 is being increased. The increase becomes more substantial as you make your way towards 60. Additionally, many outdoor elite mobs will become non-elites, making many quests which were previously too difficult or required a group much easier and offer the same rewards (in some cases better!). A good example of this change would be Stromgarde Keep in Arathi Highlands, which will become a solo friendly environment when patch 2.3 goes live.
We've also added approximately 60 new quests in Dustwallow Marsh. This should help players who find themselves lacking quests in the 30-40 range. The Steamwheedle Cartel is building the new town of Mudsprocket in south-west Dustwallow Marsh, so you'll have to wait until construction is complete to learn more about these changes.
We're making other improvements to pre-bc leveling dungeons that players will likely find most agreeable. The level range for most every dungeon is being adjusted so that there is a much smaller range between the level of mobs found early in the dungeon to those found towards the end. For example, Shadowfang Keep is currently designed for levels 18-25 which means that right now, players who are towards the bottom of that range (18) will find it nearly impossible to complete the dungeon, while players towards the top of the range (25) will find most of the dungeon trivial. Using our new model (similar to what you'll notice with Burning Crusade leveling dungeons), Shadowfang Keep is being retuned for levels 18-21.
We also want to make running a leveling up dungeon more worth while. In addition to increasing quest experience for dungeon quests, we're also upgrading all pre-bc dungeon boss drops to blue quality items. Some examples are listed below:
Ragefire Chasm
Robe of Evocation old: +3 Stamina, + 4 Intelligence
Robe of Evocation new: +4 Stamina, +5 Intelligence, and +5 Spell Critical Strike Rating
Deadmines
Smite's Reaver old: +2 Strength, +1 Stamina, +1 Spirit, 11.1 dps
Smite's Reaver new: +2 Strength, +3 Stamina, +2 Hit Rating, 14.5 dps
Shadowfang Keep
Robes of Arugal old: +3 Agility, +5 Stamina, +9 Intelligence, +10 Spirit
Robes of Arugal new: +3 Spirit, +5 Stamina, +9 Intelligence, +12 Spell Damage
As you can see there is much in-store for the next major content patch, particularly a number of changes designed to benefit players who are leveling a character. Though we've given you a few examples of the things to come, we think everyone will be pleasantly surprised when they see the full extent of the changes discussed above.
Hecktigol
4417 posts
10-09-2007 4:39pm
This is cool for hunters.
http://forums.worldofwarcraft.com/thread.html?topicId=2043715096&sid=1
http://forums.worldofwarcraft.com/thread.html?topicId=2043715096&sid=1
Foxfyr
12982 posts
10-09-2007 5:00pm
Ya!
I hope its sooner than later so I can take advantage with Kaewhi. She's almost 30 :)
I hope its sooner than later so I can take advantage with Kaewhi. She's almost 30 :)
Oriole
2096 posts
10-09-2007 5:02pm
Sweet!
Though what I really want is an easier way to level up hunter pets. There are a ton of pets that I would love to try. Turtles, for example, is a pet family that I've never tried. Unfortunatly you can't find a turtle higher the level 55. I simply don't have the patience to level a turtle up to 70 from 55. It just takes too long and while you're doing it you've basically got no pet.
Still, this bodes well for those of us who are leveling other characters.
Though what I really want is an easier way to level up hunter pets. There are a ton of pets that I would love to try. Turtles, for example, is a pet family that I've never tried. Unfortunatly you can't find a turtle higher the level 55. I simply don't have the patience to level a turtle up to 70 from 55. It just takes too long and while you're doing it you've basically got no pet.
Still, this bodes well for those of us who are leveling other characters.
Hecktigol
4417 posts
10-09-2007 5:03pm
Ya!
I hope its sooner than later so I can take advantage with Kaewhi. She's almost 30 :)
Just got my lock to 30 last night over in Thousand needles. Trying to stay away from STV for as long as possible. Guess I will be going there later this week. I am guessing this patch won't be out for a while. Is there a patch today or normal maintenance?
love this guy
I hope its sooner than later so I can take advantage with Kaewhi. She's almost 30 :)
Just got my lock to 30 last night over in Thousand needles. Trying to stay away from STV for as long as possible. Guess I will be going there later this week. I am guessing this patch won't be out for a while. Is there a patch today or normal maintenance?
love this guy
Foxfyr
12982 posts
10-09-2007 5:06pm
Patch.
Bug Fixes
Clients utilizing OpenGL video modes will no longer experience graphical anomalies and missing textures after minimizing/maximizing the window.
Fixed an issue that caused Fel Eye Stalks during the Legion Ring event to not despawn when the event is completed.
Fixed an issue where zoning after mounting and summoning a pet was disconnecting players.
Fixed an issue where the Shift key would get stuck in game.
Using a /equip macro while affected by certain crowd control spells will no longer cause the items in the macro to be stuck in your inventory.
Using very low values for SetScale() will no longer cause Mac users to disconnect from the game.
Default sound channels have been changed from 12 to 32.
Microphone resources will no longer be claimed by World of Warcraft when Voice Chat is disabled.
Sounds will no longer stutter and pause if large amounts of creatures are being hit with AoE attacks from multiple sources.
Sounds caused by spells cast on or by the player will now play more consistently.
Bug Fixes
Clients utilizing OpenGL video modes will no longer experience graphical anomalies and missing textures after minimizing/maximizing the window.
Fixed an issue that caused Fel Eye Stalks during the Legion Ring event to not despawn when the event is completed.
Fixed an issue where zoning after mounting and summoning a pet was disconnecting players.
Fixed an issue where the Shift key would get stuck in game.
Using a /equip macro while affected by certain crowd control spells will no longer cause the items in the macro to be stuck in your inventory.
Using very low values for SetScale() will no longer cause Mac users to disconnect from the game.
Default sound channels have been changed from 12 to 32.
Microphone resources will no longer be claimed by World of Warcraft when Voice Chat is disabled.
Sounds will no longer stutter and pause if large amounts of creatures are being hit with AoE attacks from multiple sources.
Sounds caused by spells cast on or by the player will now play more consistently.
Hecktigol
4417 posts
10-09-2007 5:31pm
Here are all pets from 65-70. Sorry there are no turtles though.
http://petopia.brashendeavors.net/html/database/petdatabase.php?q=1&min_level=65&max_level=70
It loads slow.
http://petopia.brashendeavors.net/html/database/petdatabase.php?q=1&min_level=65&max_level=70
It loads slow.
Aeryssa
838 posts
10-10-2007 11:07am
*Cries* This will be sooo obsolete for my poor little priesty by the time it comes out (she's already 50). But on the not so teary side, at least my pally should benefit from it.
*goes off grumbling about the trials and tribulations of leveling a priest, a smooshy, mooshy priest, mostly solo*
*goes off grumbling about the trials and tribulations of leveling a priest, a smooshy, mooshy priest, mostly solo*
blink
348 posts
10-12-2007 6:42pm
*goes off grumbling about the trials and tribulations of leveling a priest, a smooshy, mooshy priest, mostly solo*
*grumblegrumble* Are you shadow? It's double sucky for shadow. So many of the quests are easier for anything other than priests. ^^ I would instance more.. but yanno...
"Heal!"
">_<"
"Heal Priest! Wtf?!"
". . . No love = no heal."
Arolaide
2380 posts
10-12-2007 7:10pm
... You shouldn't have any problem healing not-70 instances without points in Holy. I did it just fine until just a bit before BC.
blink
348 posts
10-12-2007 7:22pm
... You shouldn't have any problem healing not-70 instances without points in Holy. I did it just fine until just a bit before BC.
It's not hard to heal. Just annoying to be told to. I usually drop SF right before an instance in case they ask me to heal. I like tricking people into believing I'm holy (undercover shadow muhahah ^^).
It's not hard to heal. Just annoying to be told to. I usually drop SF right before an instance in case they ask me to heal. I like tricking people into believing I'm holy (undercover shadow muhahah ^^).
Arolaide
2380 posts
10-13-2007 8:18am
It's not hard to heal. Just annoying to be told to. I usually drop SF right before an instance in case they ask me to heal. I like tricking people into believing I'm holy (undercover shadow muhahah ^^).
Oh, I totally agree with you there. I have to suppress an instinctive urge to /ignore any asshole who hits /heal at me. Yes, I know you need healing, I AM WORKING ON IT, be PATIENT.
Oh, I totally agree with you there. I have to suppress an instinctive urge to /ignore any asshole who hits /heal at me. Yes, I know you need healing, I AM WORKING ON IT, be PATIENT.
Torrin
7042 posts
10-13-2007 8:45am
/cookie shield
/healing wave "Yeah.. I gave you a buff."
*lightning bolt lightning bolt*
*tank dies*
Oh, sorry, the cast time on my heal sucks.
*lightning bolt*
*frawwwshaawwk*
*reincarnation*
*rez*
/healing wave "Yeah.. I gave you a buff."
*lightning bolt lightning bolt*
*tank dies*
Oh, sorry, the cast time on my heal sucks.
*lightning bolt*
*frawwwshaawwk*
*reincarnation*
*rez*
Aeryssa
838 posts
10-14-2007 1:22am
Yep, I am Shadow, and the sword cuts two ways... I love saying "Oh, sorry I'm shadow" when some random guy the next continent over (like me being in SW, and someone near Tanaris pms me) asks me to group up.... but then I hate being in groups where they automatically assume I can't heal because I'm shadow :/ I don't carry around a whole set of healing gear just to look pretty, well okay, so maybe I do LoL