Boards › Forum › For any wanna-be resto droods out there
Rastus
6166 posts
11-28-2007 8:07pm
THIS is somewhat true...
Demondoodle
2310 posts
11-28-2007 8:31pm
Silly question from non resto druid. Priest have fade, do retro druid's have anything to drop aggro?
Frenial
6901 posts
11-28-2007 8:33pm
Side point: fade doesn't drop agro, just reduces it by a fair amount for 10 seconds.
Silly question from non resto druid. Priest have fade, do retro druid's have anything to drop aggro?
Druids have nothing similar to fade. Well there is the kitty talent called cower but if a resto druid wants to blow near 1000 mana to drop a few points of aggro they should rethink the whole healing thing.
Druids have nothing similar to fade. Well there is the kitty talent called cower but if a resto druid wants to blow near 1000 mana to drop a few points of aggro they should rethink the whole healing thing.
Rastus
6166 posts
11-28-2007 8:41pm
Druids have nothing similar to fade..
No we don't. I have two trinkets, Hypnotist's Watch and Grace of Earth that wipe some (although not a lot of) aggro (the latter one is a Cenarion Circle rep item that I got a LONG time ago). I usually keep one equipped when fighting trash mobs in Kara or a heroic; I usually don't need it for boss fights.
No we don't. I have two trinkets, Hypnotist's Watch and Grace of Earth that wipe some (although not a lot of) aggro (the latter one is a Cenarion Circle rep item that I got a LONG time ago). I usually keep one equipped when fighting trash mobs in Kara or a heroic; I usually don't need it for boss fights.
Lemmin
2078 posts
11-28-2007 8:56pm
Yep, while we have a talent that reduces aggro in the resto tree, there's no skill or spell that reduces our threat.
I don't travel with the trinkets Rastus mentioned anymore because I don't typically (in 5-mans, which is primarily where I heal) have a lot of trouble with aggro management. Usually, if I get the aggro, it's because there's a loose mob that has gotten away from the tank -- my actual threat is relatively low, just there's this mob that needs picking up and could get on anyone in the party.
I don't travel with the trinkets Rastus mentioned anymore because I don't typically (in 5-mans, which is primarily where I heal) have a lot of trouble with aggro management. Usually, if I get the aggro, it's because there's a loose mob that has gotten away from the tank -- my actual threat is relatively low, just there's this mob that needs picking up and could get on anyone in the party.